The studio

A studio built around one stubborn idea.

Raging Storm Studios Ltd was founded in January 2026 in the United Kingdom. The idea it was founded on: strategy games are at their best when the systems underneath them are real — when the supply line is a supply line and not a number going up, and when a fleet moving into position is genuinely moving into position.

01

Simulate it properly

If a system can be modelled rather than faked, we model it. It costs more to build and it is the entire reason the game is worth playing.

02

Depth you can read

Complex underneath, legible on screen. A player should be able to look at a losing engagement and understand exactly which decision lost it.

03

Feedback over assumptions

Development updates go to the Discord first, and what comes back changes the game. A design document will never tell you the moment something stopped being fun.

Who's behind it

Matt Cavanagh

Founder · Developer

I'm a cloud engineer turned game developer, with more than ten years in the programming space behind me — most of it spent building systems that had to keep running whether or not anyone was watching.

The games I keep going back to are the ones that are simple on the surface and deep underneath. Factorio and Satisfactory both look like they're about laying a belt down; a hundred hours later you're untangling a logistics problem you built for yourself. That's the shape I want a space RTS to have.

Novalast is the one I kept wanting to play and couldn't find. The tactical weight of Battlefleet Gothic: Armada, the scale and strategic zoom of Supreme Commander, and supply lines that bite the way Conquest: Frontier Wars made them bite — with none of it quietly faked underneath.

It's built in Unity 6. Development updates go to the Discord first, and the feedback that comes back changes the game.

Also into

  • Space games
  • Yorkshire tea
  • Cats
  • PC gaming
  • Hardware
  • Network architecture
  • Coke Zero
  • Various nerdisms

So far

A short history.

  1. January 2026

    Studio founded

    Raging Storm Studios Ltd is incorporated in the United Kingdom.

  2. 2026

    Novalast enters development

    Built in Unity 6 — sector generation, physics-based combat and the logistics simulation come together as the core of the game.

  3. 2026

    Steam page goes live

    Novalast opens for wishlists, and the Discord becomes the place development gets talked about.

  4. Next

    Release date to be announced

    It's ready when the simulation holds up. Wishlist on Steam and you'll hear the moment there's a date.

Follow along

Come watch it get built.